Catherine is a researcher and software developer specialized in game development, computer vision and medical imaging, with a strong focus on practical applications. She is currently leading the VR Therapy team at NRC, where she studies the convergence of gaming technology, virtual reality and cognitive and mental health. She is also passionate about diversity in STEM, and has been volunteering for two decades with young women and minorities.
This presentation will be held in English
Legend of Evelys: a case study into inclusive game design
What does it mean to create truly inclusive video games? Is it even feasible, especially for mainstream games? Can you make your games more inclusive without making any faux-pas, even if you’re not an expert? And most importantly, could inclusivity actually make your games better for everyone?